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CrowdControl/Assets/Feel/MMTools/Tools/MMAudio/MMSoundManager/Events/MMSoundManagerTrackEvent.cs

49 lines
1.5 KiB
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
public enum MMSoundManagerTrackEventTypes
{
MuteTrack,
UnmuteTrack,
SetVolumeTrack,
PlayTrack,
PauseTrack,
StopTrack,
FreeTrack
}
/// <summary>
/// This feedback will let you mute, unmute, play, pause, stop, free or set the volume of a selected track
///
/// Example : MMSoundManagerTrackEvent.Trigger(MMSoundManagerTrackEventTypes.PauseTrack,MMSoundManager.MMSoundManagerTracks.UI);
/// will pause the entire UI track
/// </summary>
public struct MMSoundManagerTrackEvent
{
/// the order to pass to the track
public MMSoundManagerTrackEventTypes TrackEventType;
/// the track to pass the order to
public MMSoundManager.MMSoundManagerTracks Track;
/// if in SetVolume mode, the volume to which to set the track to
public float Volume;
public MMSoundManagerTrackEvent(MMSoundManagerTrackEventTypes trackEventType, MMSoundManager.MMSoundManagerTracks track = MMSoundManager.MMSoundManagerTracks.Master, float volume = 1f)
{
TrackEventType = trackEventType;
Track = track;
Volume = volume;
}
static MMSoundManagerTrackEvent e;
public static void Trigger(MMSoundManagerTrackEventTypes trackEventType, MMSoundManager.MMSoundManagerTracks track = MMSoundManager.MMSoundManagerTracks.Master, float volume = 1f)
{
e.TrackEventType = trackEventType;
e.Track = track;
e.Volume = volume;
MMEventManager.TriggerEvent(e);
}
}
}