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CrowdControl/Assets/Feel/MMTools/Editor/MMAttributes/MMMonoBehaviourDrawerStyle.cs

93 lines
3.6 KiB
C#

1 month ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MoreMountains.Tools
{
static class MMMonoBehaviourDrawerStyle
{
public static GUIStyle ContainerStyle;
public static GUIStyle BoxChildStyle;
public static GUIStyle GroupStyle;
public static GUIStyle TextStyle;
public static bool IsProSkin = EditorGUIUtility.isProSkin;
public static Texture2D GroupClosedTriangle = Resources.Load<Texture2D>("IN foldout focus-6510");
public static Texture2D GroupOpenTriangle = Resources.Load<Texture2D>("IN foldout focus on-5718");
public static Texture2D NoTexture = new Texture2D(0, 0);
static MMMonoBehaviourDrawerStyle()
{
// TEXT STYLE --------------------------------------------------------------------------------------------------------------
TextStyle = new GUIStyle(EditorStyles.largeLabel);
TextStyle.richText = true;
TextStyle.contentOffset = new Vector2(0, 5);
//TextStyle.font = Font.CreateDynamicFontFromOSFont(new[] { "Terminus (TTF) for Windows", "Calibri" }, 14);
// GROUP STYLE --------------------------------------------------------------------------------------------------------------
GroupStyle = new GUIStyle(EditorStyles.foldout);
GroupStyle.active.background = GroupClosedTriangle;
GroupStyle.focused.background = GroupClosedTriangle;
GroupStyle.hover.background = GroupClosedTriangle;
GroupStyle.onActive.background = GroupOpenTriangle;
GroupStyle.onFocused.background = GroupOpenTriangle;
GroupStyle.onHover.background = GroupOpenTriangle;
GroupStyle.fontStyle = FontStyle.Bold;
GroupStyle.overflow = new RectOffset(100, 0, 0, 0);
GroupStyle.padding = new RectOffset(20, 0, 0, 0);
// CONTAINER STYLE --------------------------------------------------------------------------------------------------------------
ContainerStyle = new GUIStyle(GUI.skin.box);
ContainerStyle.padding = new RectOffset(20, 0, 10, 10);
// BOX CHILD STYLE --------------------------------------------------------------------------------------------------------------
BoxChildStyle = new GUIStyle(GUI.skin.box);
/*BoxChildStyle.active.background = GroupClosedTriangle;
BoxChildStyle.focused.background = GroupClosedTriangle;
BoxChildStyle.onActive.background = GroupOpenTriangle;
BoxChildStyle.onFocused.background = GroupOpenTriangle;*/
BoxChildStyle.padding = new RectOffset(0, 0, 0, 0);
BoxChildStyle.margin = new RectOffset(0, 0, 0, 0);
BoxChildStyle.normal.background = NoTexture;
// FOLDOUT STYLE --------------------------------------------------------------------------------------------------------------
/*EditorStyles.foldout.active.background = GroupClosedTriangle;
EditorStyles.foldout.focused.background = GroupClosedTriangle;
EditorStyles.foldout.hover.background = GroupClosedTriangle;
EditorStyles.foldout.onActive.background = GroupOpenTriangle;
EditorStyles.foldout.onFocused.background = GroupOpenTriangle;
EditorStyles.foldout.onHover.background = GroupOpenTriangle;
//EditorStyles.foldout.overflow = new RectOffset(100, 0, 0, 0);
EditorStyles.foldout.padding = new RectOffset(0, 0, 0, 0);
EditorStyles.foldout.overflow = new RectOffset(0, 0, 0, 0);
EditorStyles.foldout.*/
}
static Texture2D MakeTex(int width, int height, Color col)
{
Color[] pix = new Color[width * height];
for (int i = 0; i < pix.Length; ++i)
{
pix[i] = col;
}
Texture2D result = new Texture2D(width, height);
result.SetPixels(pix);
result.Apply();
return result;
}
}
}