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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Runtime/Fluent UITK/FluentUITK.Utils.Editor.cs

40 lines
1.2 KiB
C#

1 month ago
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace AV.UITK
{
public static partial class FluentUITK
{
static Dictionary<string, Texture2D> editorIconsCache = new Dictionary<string, Texture2D>();
public static Texture2D GetObjectIcon(Object obj, Type type = null)
{
Texture2D icon = null;
#if UNITY_EDITOR
icon = EditorGUIUtility.ObjectContent(obj, type ?? obj.GetType()).image as Texture2D;
#endif
return icon;
}
public static Texture2D GetTypeIcon<T>() => GetTypeIcon(typeof(T));
public static Texture2D GetTypeIcon(Type type)
{
return GetObjectIcon(null, type);
}
public static Texture2D GetEditorIcon(string iconName)
{
if (!editorIconsCache.TryGetValue(iconName, out var icon))
{
#if UNITY_EDITOR
icon = EditorGUIUtility.IconContent(iconName).image as Texture2D;
editorIconsCache.Add(iconName, icon);
#endif
}
return icon;
}
}
}