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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Runtime/Fluent UITK/FluentUITK.Resources.cs

29 lines
762 B
C#

1 month ago
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine.UIElements;
namespace AV.UITK
{
public static partial class FluentUITK
{
public static bool isProSkin =>
#if UNITY_EDITOR
EditorGUIUtility.isProSkin;
#else
false;
#endif
internal static StyleSheet coreStyles => FindStyleSheet(guid: "a65295aa1e4ad0e418b38767b4b62004");
internal static StyleSheet coreStylesLight => FindStyleSheet(guid: "26058bff54cdbee4fb77f501595a2baf");
internal static void AddCoreStyles(VisualElement x)
{
x.styleSheets.Add(coreStyles);
if (!isProSkin)
x.styleSheets.Add(coreStylesLight);
}
}
}