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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Data/FlyingUISpawnSettings.cs

15 lines
437 B
C#

1 month ago
using UnityEngine;
namespace D2D.Gameplay
{
[CreateAssetMenu(fileName = "FlyingUISpawnSettings", menuName = "SO/FlyingUISpawnSettings", order = 0)]
public class FlyingUISpawnSettings : ScriptableObject
{
// public float count = 1;
public Vector2 amplitude;
public Vector3 swift;
public int moneyAddPerEach = 1;
public bool needMoneyChange;
public bool isRainAnimation;
}
}