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CrowdControl/Assets/3rd/D2D_Scripts/Audio/PlaySoundOnWin.cs

30 lines
703 B
C#

1 month ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Core;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class PlaySoundOnWin : GameStateMachineUser
{
private SoundPresetPlayer _soundPlayer;
private void Awake()
{
_soundPlayer = Get<SoundPresetPlayer>();
// _soundPlayer.soundPresets = new[] { _gameData.sounds.onWin };
}
protected override void OnGameRun()
{
_soundPlayer.Play();
}
}
}