27 lines
572 B
C#
27 lines
572 B
C#
8 months ago
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using System;
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using UnityEngine.UIElements;
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namespace AV.UITK
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{
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public class CallHandle
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{
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public FluentElement x { get; internal set; }
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public Delegate callback { get; internal set; }
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public EventBase evt { get; internal set; }
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public int totalCalls { get; internal set; }
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internal long eventTypeId;
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internal TrickleDown trickle;
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public void Use()
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{
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evt.StopPropagation();
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}
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public void Unregister()
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{
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x.Unregister(this);
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}
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}
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}
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