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CrowdControl/Assets/3rd/Plugins/Easy Save 3/Scripts/Debugging/ES3Debug.cs

53 lines
2.1 KiB
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ES3Internal
{
internal static class ES3Debug
{
private const string disableInfoMsg = "\n<i>To disable these messages from Easy Save, go to Window > Easy Save 3 > Settings, and uncheck 'Log Info'</i>";
private const string disableWarningMsg = "\n<i>To disable warnings from Easy Save, go to Window > Easy Save 3 > Settings, and uncheck 'Log Warnings'</i>";
private const string disableErrorMsg = "\n<i>To disable these error messages from Easy Save, go to Window > Easy Save 3 > Settings, and uncheck 'Log Errors'</i>";
private const char indentChar = '-';
public static void Log(string msg, Object context = null, int indent=0)
{
if (!ES3Settings.defaultSettingsScriptableObject.logDebugInfo)
return;
else if (context != null)
Debug.LogFormat(context, Indent(indent) + msg + disableInfoMsg);
else
Debug.LogFormat(context, Indent(indent) + msg);
}
public static void LogWarning(string msg, Object context=null, int indent = 0)
{
if (!ES3Settings.defaultSettingsScriptableObject.logWarnings)
return;
else if (context != null)
Debug.LogWarningFormat(context, Indent(indent) + msg + disableWarningMsg);
else
Debug.LogWarningFormat(context, Indent(indent) + msg + disableWarningMsg);
}
public static void LogError(string msg, Object context = null, int indent = 0)
{
if (!ES3Settings.defaultSettingsScriptableObject.logErrors)
return;
else if (context != null)
Debug.LogErrorFormat(context, Indent(indent) + msg + disableErrorMsg);
else
Debug.LogErrorFormat(context, Indent(indent) + msg + disableErrorMsg);
}
private static string Indent(int size)
{
if (size < 0)
return "";
return new string(indentChar, size);
}
}
}