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35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
3 months ago
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using UnityEngine;
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using D2D.Utilities;
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using UnityEditor;
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namespace D2D
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{
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public class HierarchyFolder : SmartScript
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{
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[SerializeField] private bool _forceToClose = true;
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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{
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return;
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if (Selection.activeGameObject == null || Selection.activeGameObject.transform.parent == null || !_forceToClose)
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return;
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var folder = Selection.activeGameObject.GetComponentInParent<HierarchyFolder>();
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if (folder != null)
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{
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Selection.activeGameObject = folder.gameObject;
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EditorApplication.ExecuteMenuItem("GameObject/Collapse All");
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// EditorGUIUtility.PingObject(folder.gameObject);
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}
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/*var selection = Selection.GetFiltered(typeof(GameObject), SelectionMode.TopLevel);
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foreach(var go in selection)
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Collapse(go, true);*/
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}
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#endif
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}
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}
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