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27 lines
517 B
C#
27 lines
517 B
C#
3 months ago
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using System;
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using UnityEngine;
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namespace D2D.Gameplay
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{
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[RequireComponent(typeof(ISpawner))]
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public class SpawnTrigger : MonoBehaviour
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{
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private ISpawner Spawner
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{
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get
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{
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if (_spawner == null)
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_spawner = GetComponent<ISpawner>();
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return _spawner;
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}
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}
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private ISpawner _spawner;
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protected GameObject Trigger()
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{
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return Spawner.Spawn();
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}
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}
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}
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