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35 lines
807 B
C#
35 lines
807 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D;
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using D2D.Gameplay;
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using D2D.Utilities;
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namespace D2D
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{
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public class FactorGameObjectSwitcher : MonoBehaviour
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{
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public float factor;
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private Transform[] _children;
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private void Start()
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{
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_children = transform.GetChildTransforms().ToArray();
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}
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private void Update()
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{
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var l = _children.Length;
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var index = Mathf.FloorToInt(factor * l).Clamp(0, l - 1);
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for (int i = 0; i < _children.Length; i++)
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{
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if (i == index)
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_children[i].gameObject.On();
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else
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_children[i].gameObject.Off();
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}
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}
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}
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}
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