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29 lines
706 B
C#
29 lines
706 B
C#
3 months ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AV.Inspector.Runtime;
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using D2D.Utilities;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UIElements;
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namespace D2D.Gameplay
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{
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[CustomEditor(typeof(Level))]
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public class LevelEditor : SuperEditor
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{
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public override void OnInspectorGUI()
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{
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BeginSerialization();
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var l = target as Level;
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if (!l.IsValid)
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EditorGUILayout.HelpBox("Scene name does not match signature Level_X", MessageType.Warning);
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else
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ReadOnlyLine("_sceneNumber");
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EndSerialization();
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}
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}
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}
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