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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Editor/LevelEditor.cs

29 lines
706 B
C#

3 months ago
using System;
using System.Collections.Generic;
using System.Linq;
using AV.Inspector.Runtime;
using D2D.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
namespace D2D.Gameplay
{
[CustomEditor(typeof(Level))]
public class LevelEditor : SuperEditor
{
public override void OnInspectorGUI()
{
BeginSerialization();
var l = target as Level;
if (!l.IsValid)
EditorGUILayout.HelpBox("Scene name does not match signature Level_X", MessageType.Warning);
else
ReadOnlyLine("_sceneNumber");
EndSerialization();
}
}
}