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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/AxisMover.cs

29 lines
657 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class AxisMover : SmartScript
{
[SerializeField] private float _speed;
[SerializeField] private Vector3 _axis;
[HideInInspector] public bool canMove = true;
private void Update()
{
if (!canMove)
return;
transform.position += _axis * _speed * Time.deltaTime;
}
}
}