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CrowdControl/Assets/GUI Kit Casual Game/ResourcesData/Shader & Materials/MobileAdditive.shader

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Shader "Mobile/Particles/Additive2" {
Properties {
_MainTex ("Particle Texture", 2D) = "white" {}
}
Category {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Blend SrcAlpha One
Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
SubShader {
Pass {
SetTexture [_MainTex] {
combine texture * primary
}
}
}
}
}