32 lines
738 B
C#

using UnityEngine;
using UnityEngine.AI;
public class Beast : MonoBehaviour
{
[SerializeField] private Transform[] _destinations;
private NavMeshAgent _navMeshAgent;
private int _index;
private void Awake()
{
_navMeshAgent = GetComponent<NavMeshAgent>();
}
private void Update()
{
if (_navMeshAgent.remainingDistance < 1f)
{
var nextDestination = GetNextDestination();
_navMeshAgent.SetDestination(nextDestination);
}
}
private Vector3 GetNextDestination()
{
_index++;
if (_index >= _destinations.Length)
_index = 0;
return _destinations[_index].position;
}
}