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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/DHaptic.cs

41 lines
1.2 KiB
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
//using MoreMountains.NiceVibrations;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public static class DHaptic
{
private const float MinDelayBetweenHaptics = .3f;
private static float _timeOfNextHaptic;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
public static void ResetLastTime()
{
_timeOfNextHaptic = 0;
}
public static void HapticLight() => Haptic(_hapticData.lightDuration, _hapticData.lightAmplitude);
public static void HapticMedium() => Haptic(_hapticData.mediumDuration, _hapticData.mediumAmplitude);
public static void HapticHard() => Haptic(_hapticData.heavyDuration, _hapticData.heavyAmplitude);
public static void Haptic(int d, int a)
{
if (Time.time >= _timeOfNextHaptic)
{
// MMNVAndroid.AndroidVibrate(d, a);
_timeOfNextHaptic = Time.time + MinDelayBetweenHaptics;
}
}
}
}