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CrowdControl/Assets/Source/Scripts/State Machine/PlayerState.cs

24 lines
291 B
C#

1 month ago
using UnityEngine;
public class PlayerState
{
public virtual void Enter()
{
}
public virtual void HandleInput()
{
}
public virtual void LogicUpdate()
{
}
public virtual void PhysicsUpdate()
{
}
public virtual void Exit()
{
}
}