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CrowdControl/Assets/Plugins/Animancer/Internal/Transitions/PlayableAssetTransition.cs

14 lines
445 B
C#

1 month ago
// Animancer // Copyright 2020 Kybernetik //
using UnityEngine;
namespace Animancer
{
/// <summary>
/// A <see cref="ScriptableObject"/> which holds a <see cref="PlayableAssetState.Transition"/>.
/// </summary>
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Playable Asset Transition", order = Strings.AssetMenuOrder + 8)]
public class PlayableAssetTransition : AnimancerTransition<PlayableAssetState.Transition> { }
}