21 lines
686 B
C#
21 lines
686 B
C#
8 months ago
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using UnityEngine;
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[CreateAssetMenu(menuName = "Game/StickMan Animations")]
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public class Animations : ScriptableObject
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{
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public AnimationClip Idle;
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public AnimationClip FallingIdle;
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public AnimationClip Death;
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public AnimationClip UnarmedRun;
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public AnimationClip RunWithRifle;
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public AnimationClip RunWithDouble;
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public AnimationClip RunForward;
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public AnimationClip RunBackwards;
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public AnimationClip RunLeft;
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public AnimationClip RunRight;
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public AnimationClip HoldPistol;
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public AnimationClip HoldRifle;
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public AnimationClip HoldGrenadeLauncher;
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public AnimationClip HoldShotgun;
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public AnimationClip[] DanceAnimations;
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}
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