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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Editor/PropertyDrawers/ShowAssetPreviewPropertyDra...

111 lines
2.9 KiB
C#

1 month ago
using UnityEngine;
using UnityEditor;
namespace NaughtyAttributes.Editor
{
[CustomPropertyDrawer(typeof(ShowAssetPreviewAttribute))]
public class ShowAssetPreviewPropertyDrawer : PropertyDrawerBase
{
protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label)
{
if (property.propertyType == SerializedPropertyType.ObjectReference)
{
Texture2D previewTexture = GetAssetPreview(property);
if (previewTexture != null)
{
return GetPropertyHeight(property) + GetAssetPreviewSize(property).y;
}
else
{
return GetPropertyHeight(property);
}
}
else
{
return GetPropertyHeight(property) + GetHelpBoxHeight();
}
}
protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(rect, label, property);
if (property.propertyType == SerializedPropertyType.ObjectReference)
{
Rect propertyRect = new Rect()
{
x = rect.x,
y = rect.y,
width = rect.width,
height = EditorGUIUtility.singleLineHeight
};
EditorGUI.PropertyField(propertyRect, property, label);
Texture2D previewTexture = GetAssetPreview(property);
if (previewTexture != null)
{
Rect previewRect = new Rect()
{
x = rect.x + NaughtyEditorGUI.GetIndentLength(rect),
y = rect.y + EditorGUIUtility.singleLineHeight,
width = rect.width,
height = GetAssetPreviewSize(property).y
};
GUI.Label(previewRect, previewTexture);
}
}
else
{
string message = property.name + " doesn't have an asset preview";
DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning);
}
EditorGUI.EndProperty();
}
private Texture2D GetAssetPreview(SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.ObjectReference)
{
if (property.objectReferenceValue != null)
{
Texture2D previewTexture = AssetPreview.GetAssetPreview(property.objectReferenceValue);
return previewTexture;
}
return null;
}
return null;
}
private Vector2 GetAssetPreviewSize(SerializedProperty property)
{
Texture2D previewTexture = GetAssetPreview(property);
if (previewTexture == null)
{
return Vector2.zero;
}
else
{
int targetWidth = ShowAssetPreviewAttribute.DefaultWidth;
int targetHeight = ShowAssetPreviewAttribute.DefaultHeight;
ShowAssetPreviewAttribute showAssetPreviewAttribute = PropertyUtility.GetAttribute<ShowAssetPreviewAttribute>(property);
if (showAssetPreviewAttribute != null)
{
targetWidth = showAssetPreviewAttribute.Width;
targetHeight = showAssetPreviewAttribute.Height;
}
int width = Mathf.Clamp(targetWidth, 0, previewTexture.width);
int height = Mathf.Clamp(targetHeight, 0, previewTexture.height);
return new Vector2(width, height);
}
}
}
}