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CrowdControl/Assets/Scripts/Units/UnitHasher.cs

48 lines
952 B
C#

1 month ago
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Core;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
/// <summary>
/// Small optimization.
/// </summary>
public class UnitHasher : GameStateMachineUser, ILazy
{
public IEnumerable<Enemy> Enemies { get; private set; }
private void OnEnable()
{
Cache();
}
private void Awake()
{
Cache();
}
private void Start()
{
Cache();
}
private void Update()
{
Cache();
}
private void Cache()
{
Enemies = FindObjectsOfType<Enemy>().Where(h => h != null);
}
}
}