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CrowdControl/Assets/Scripts/AI/FSM_Template/UI/GatheredText.cs

17 lines
333 B
C#

1 month ago
using TMPro;
using UnityEngine;
public class GatheredText : MonoBehaviour
{
private TMP_Text _text;
private void Awake()
{
_text = GetComponent<TMP_Text>();
}
private void Start()
{
GetComponentInParent<Gatherer>().OnGatheredChanged += (count) => _text.SetText(count.ToString());
}
}