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CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/MMTools/Feedbacks/Legacy/MMFeedbackMMGameEvent.cs

39 lines
1.1 KiB
C#

1 month ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MoreMountains.Tools;
namespace MoreMountains.Feedbacks
{
/// <summary>
/// This feedback will trigger a MMGameEvent of the specified name when played
/// </summary>
[AddComponentMenu("")]
[FeedbackHelp("This feedback will trigger a MMGameEvent of the specified name when played")]
[FeedbackPath("Events/MMGameEvent")]
public class MMFeedbackMMGameEvent : MMFeedback
{
/// a static bool used to disable all feedbacks of this type at once
public static bool FeedbackTypeAuthorized = true;
/// sets the inspector color for this feedback
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.EventsColor; } }
#endif
public string MMGameEventName;
/// <summary>
/// On Play we change the values of our fog
/// </summary>
/// <param name="position"></param>
/// <param name="feedbacksIntensity"></param>
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
MMGameEvent.Trigger(MMGameEventName);
}
}
}