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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/UI/Other/ConfigureCanvasFromSettings.cs

57 lines
1.8 KiB
C#

1 month ago
using System;
using System.ComponentModel;
using UnityEngine.UI;
namespace SRDebugger.UI.Other
{
using Internal;
using SRF;
using UnityEngine;
[RequireComponent(typeof (Canvas))]
public class ConfigureCanvasFromSettings : SRMonoBehaviour
{
private Canvas _canvas;
private CanvasScaler _canvasScaler;
private float _originalScale;
private float _lastSetScale;
private Settings _settings;
private void Start()
{
_canvas = GetComponent<Canvas>();
_canvasScaler = GetComponent<CanvasScaler>();
SRDebuggerUtil.ConfigureCanvas(_canvas);
_settings = SRDebug.Instance.Settings;
_originalScale = _canvasScaler.scaleFactor;
_canvasScaler.scaleFactor = _originalScale * _settings.UIScale;
// Track the last set scale in case it is modified by the retina scaler.
_lastSetScale = _canvasScaler.scaleFactor;
_settings.PropertyChanged += SettingsOnPropertyChanged;
}
private void OnDestroy()
{
if (_settings != null)
{
_settings.PropertyChanged -= SettingsOnPropertyChanged;
}
}
private void SettingsOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
{
// If the last set scale does not match the current scale factor, then it is likely the retina scaler has applied a change.
// Treat the new value as the original scale.
if (_canvasScaler.scaleFactor != _lastSetScale) _originalScale = _canvasScaler.scaleFactor;
_canvasScaler.scaleFactor = _originalScale * _settings.UIScale;
_lastSetScale = _canvasScaler.scaleFactor;
}
}
}