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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Runtime/Fluent UITK/FluentElement.Utils.cs

45 lines
1.5 KiB
C#

1 month ago
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace AV.UITK
{
public partial class FluentElement<T> where T : VisualElement
{
#region Assets
public static StyleSheet FindStyleSheet(string name = null, string guid = null)
{
return FluentUITK.FindStyleSheet(name, guid);
}
public static IEnumerable<TType> FindAssets<TType>(string name = null) where TType : Object
{
return FluentUITK.FindAssets<TType>(name);
}
public static IEnumerable<Object> FindAssets(Type type, string name = null)
{
return FluentUITK.FindAssets<Object>(name);
}
public static TType FindAsset<TType>(string name = null, string guid = null) where TType : Object
{
return FluentUITK.FindAsset<TType>(name, guid);
}
#endregion
#region Editor
public static Texture2D GetObjectIcon(Object obj, Type type = null)
{
return FluentUITK.GetObjectIcon(obj, type);
}
public static Texture2D GetTypeIcon<TType>() => FluentUITK.GetTypeIcon<TType>();
public static Texture2D GetTypeIcon(Type type) => FluentUITK.GetTypeIcon(type);
public static Texture2D GetEditorIcon(string iconName) => FluentUITK.GetEditorIcon(iconName);
#endregion
}
}