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CrowdControl/Assets/3rd/D2D_Scripts/Camera/Scripts/Data/ShakeProfile.cs

16 lines
335 B
C#

1 month ago
using UnityEngine;
namespace D2D.Cameras
{
[CreateAssetMenu(fileName = "ShakeProfile", menuName = "SO/ShakeProfile")]
public class ShakeProfile : ScriptableObject
{
public float frequency;
public float intensity;
public float time;
[Space(10)]
public float delay;
}
}