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CrowdControl/Assets/3rd/D2D_Scripts/Animations/PunchAnimation.cs

48 lines
1.2 KiB
C#

1 month ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D;
using D2D.Animations;
using D2D.Gameplay;
using D2D.Utilities;
using DG.Tweening;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class PunchAnimation : DAnimation
{
[SerializeField] private bool _isPunchUI;
[SerializeField] private int _vibratio;
[SerializeField] private float _elasity;
private Vector3 OriginalScale
{
get
{
_originalScale ??= transform.localScale;
return _originalScale.Value;
}
}
private Vector3? _originalScale;
private Tween _lastPunch;
protected override Tween CreateTween()
{
if (_lastPunch != null)
_lastPunch.Kill();
transform.localScale = OriginalScale;
_lastPunch = _isPunchUI ?
Target.PunchUI() :
Target.DOPunchScale(Vector3.one * CalculatedTo, CalculatedDuration, _vibratio, _elasity);
return _lastPunch;
}
}
}