You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
CrowdControl/Assets/Feel/MMTools/Tools/MMActivation/MMTriggerAndCollision.cs

143 lines
3.6 KiB
C#

3 months ago
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using MoreMountains.Tools;
using UnityEngine.Events;
namespace MoreMountains.Tools
{
[AddComponentMenu("More Mountains/Tools/Activation/MMTriggerAndCollision")]
public class MMTriggerAndCollision : MonoBehaviour
{
public LayerMask CollisionLayerMask;
public UnityEvent OnCollisionEnterEvent;
public UnityEvent OnCollisionExitEvent;
public UnityEvent OnCollisionStayEvent;
public LayerMask TriggerLayerMask;
public UnityEvent OnTriggerEnterEvent;
public UnityEvent OnTriggerExitEvent;
public UnityEvent OnTriggerStayEvent;
public LayerMask Collision2DLayerMask;
public UnityEvent OnCollision2DEnterEvent;
public UnityEvent OnCollision2DExitEvent;
public UnityEvent OnCollision2DStayEvent;
public LayerMask Trigger2DLayerMask;
public UnityEvent OnTrigger2DEnterEvent;
public UnityEvent OnTrigger2DExitEvent;
public UnityEvent OnTrigger2DStayEvent;
// Collision 2D ------------------------------------------------------------------------------------
protected virtual void OnCollisionEnter2D (Collision2D collision)
{
if (Collision2DLayerMask.MMContains (collision.gameObject))
{
OnCollision2DEnterEvent.Invoke();
}
}
protected virtual void OnCollisionExit2D (Collision2D collision)
{
if (Collision2DLayerMask.MMContains (collision.gameObject))
{
OnCollision2DExitEvent.Invoke();
}
}
protected virtual void OnCollisionStay2D (Collision2D collision)
{
if (Collision2DLayerMask.MMContains (collision.gameObject))
{
OnCollision2DStayEvent.Invoke();
}
}
// Trigger 2D ------------------------------------------------------------------------------------
protected virtual void OnTriggerEnter2D (Collider2D collider)
{
if (Trigger2DLayerMask.MMContains (collider.gameObject))
{
OnTrigger2DEnterEvent.Invoke();
}
}
protected virtual void OnTriggerExit2D (Collider2D collider)
{
if (Trigger2DLayerMask.MMContains (collider.gameObject))
{
OnTrigger2DExitEvent.Invoke();
}
}
protected virtual void OnTriggerStay2D (Collider2D collider)
{
if (Trigger2DLayerMask.MMContains (collider.gameObject))
{
OnTrigger2DStayEvent.Invoke();
}
}
// Collision ------------------------------------------------------------------------------------
protected virtual void OnCollisionEnter(Collision c)
{
if (0 != (CollisionLayerMask.value & 1 << c.transform.gameObject.layer))
{
OnCollisionEnterEvent.Invoke();
}
}
protected virtual void OnCollisionExit(Collision c)
{
if (0 != (CollisionLayerMask.value & 1 << c.transform.gameObject.layer))
{
OnCollisionExitEvent.Invoke();
}
}
protected virtual void OnCollisionStay(Collision c)
{
if (0 != (CollisionLayerMask.value & 1 << c.transform.gameObject.layer))
{
OnCollisionStayEvent.Invoke();
}
}
// Trigger ------------------------------------------------------------------------------------
protected virtual void OnTriggerEnter (Collider collider)
{
if (TriggerLayerMask.MMContains (collider.gameObject))
{
OnTriggerEnterEvent.Invoke();
}
}
protected virtual void OnTriggerExit (Collider collider)
{
if (TriggerLayerMask.MMContains (collider.gameObject))
{
OnTriggerExitEvent.Invoke();
}
}
protected virtual void OnTriggerStay (Collider collider)
{
if (TriggerLayerMask.MMContains (collider.gameObject))
{
OnTriggerStayEvent.Invoke();
}
}
protected virtual void Reset()
{
Collision2DLayerMask = LayerMask.NameToLayer("Everything");
CollisionLayerMask = LayerMask.NameToLayer("Everything");
}
}
}