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CrowdControl/Assets/Feel/MMTools/Tools/MMActivation/MMActivationOnStart.cs

58 lines
1.3 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// Use this class to enable or disable other gameobjects automatically on Start or Awake
/// </summary>
[AddComponentMenu("More Mountains/Tools/Activation/MMActivationOnStart")]
public class MMActivationOnStart : MonoBehaviour
{
/// The possible modes that define whether this should run at Awake or Start
public enum Modes { Awake, Start }
/// the selected mode for this instance
public Modes Mode = Modes.Start;
/// if true, objects will be activated on start, disabled otherwise
public bool StateOnStart = true;
/// the list of gameobjects whose active state will be affected on start
public List<GameObject> TargetObjects;
/// <summary>
/// On Awake, we set our state if needed
/// </summary>
protected virtual void Awake()
{
if (Mode != Modes.Awake)
{
return;
}
SetState();
}
/// <summary>
/// On Start, we set our state if needed
/// </summary>
protected virtual void Start()
{
if (Mode != Modes.Start)
{
return;
}
SetState();
}
/// <summary>
/// Sets the state of all target objects
/// </summary>
protected virtual void SetState()
{
foreach (GameObject obj in TargetObjects)
{
obj.SetActive(StateOnStart);
}
}
}
}