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CrowdControl/Assets/Source/Scripts/XPPoint.cs

29 lines
704 B
C#

1 month ago
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
public class XPPoint : MonoBehaviour
{
[SerializeField] private float xp;
public void Init(Vector3 originPoint, Vector3 playerPoint)
{
Vector3 force = (Mathf.Sign(playerPoint.x - originPoint.x) == -1 ? Vector3.right : Vector3.left) + Vector3.up;
GetComponent<Rigidbody>().AddForce(force * _gameData.pickUpFlyForce);
Invoke("ChangeLayerToXP", _gameData.timeBeforeXPActivate);
}
public float PickUp()
{
Destroy(gameObject);
return xp;
}
private void ChangeLayerToXP()
{
gameObject.layer = LayerMask.NameToLayer(_gameData.XPLayer);
}
}