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21 lines
528 B
C#
21 lines
528 B
C#
3 months ago
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using D2D.Utilities;
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using UnityEngine;
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namespace D2D
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{
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public abstract class OnceMultiObjectInteractor : OnceObjectInteractorBase
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{
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protected override void CheckInteraction(GameObject other)
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{
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if (!isObjectInside && CanInteract(other))
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{
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isObjectInside = true;
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OnInteract(other.gameObject);
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}
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}
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public abstract bool CanInteract(GameObject other);
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protected abstract void OnInteract(GameObject other);
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}
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}
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