22 lines
522 B
C#
22 lines
522 B
C#
8 months ago
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using SRF;
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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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public class SurfaceMaterialRandom : MonoBehaviour
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{
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[SerializeField] private MeshRenderer[] meshRenderers;
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[SerializeField] private MeshRenderer[] meshRenderersbackup;
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private Material currentMaterial;
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private void Awake()
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{
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//currentMaterial = _gameData.groundMaterials.Random();
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//foreach (var item in meshRenderers)
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//{
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// item.material = currentMaterial;
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//}
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}
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}
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