12 lines
248 B
C#
12 lines
248 B
C#
8 months ago
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using UnityEngine;
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using D2D.Utilities;
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namespace D2D.UI
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{
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public class FPSLabel : LabelBase
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{
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protected override float UpdateRate => .25f;
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protected override string GetText() => $"{(1f / Time.deltaTime).Round()}";
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}
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}
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