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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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using UnityEngine;
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namespace Animancer.Examples
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{
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/// <summary>
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/// A simple Inspector slider to control <see cref="Time.timeScale"/>.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Time Scale")]
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public sealed class TimeScale : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField, Range(0, 1)]
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private float _Value = 0.5f;
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public float Value
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{
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get { return _Value; }
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set
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{
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_Value = value;
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#if UNITY_EDITOR
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if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
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return;
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#endif
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Time.timeScale = _Value;
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}
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}
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/************************************************************************************************************************/
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private void Awake()
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{
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Value = _Value;
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}
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/************************************************************************************************************************/
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private void OnValidate()
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{
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Value = _Value;
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}
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/************************************************************************************************************************/
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}
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}
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