You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
2 months ago
|
// Animancer // Copyright 2020 Kybernetik //
|
||
|
|
||
|
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Animancer.Examples.InverseKinematics
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Demonstrates how to use Unity's Inverse Kinematics (IK) system to move a character's limbs.
|
||
|
/// </summary>
|
||
|
[AddComponentMenu(Strings.MenuPrefix + "Examples/Inverse Kinematics - IK Puppet")]
|
||
|
[HelpURL(Strings.APIDocumentationURL + ".Examples.InverseKinematics/IKPuppet")]
|
||
|
public sealed class IKPuppet : MonoBehaviour
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[SerializeField] private AnimancerComponent _Animancer;
|
||
|
[SerializeField] private Transform _BodyTarget;
|
||
|
[SerializeField] private IKPuppetLookTarget _LookTarget;
|
||
|
[SerializeField] private IKPuppetTarget[] _IKTargets;
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
// Enable the OnAnimatorIK message.
|
||
|
_Animancer.Layers[0].ApplyAnimatorIK = true;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
#pragma warning disable IDE0060 // Remove unused parameter.
|
||
|
private void OnAnimatorIK(int layerIndex)
|
||
|
#pragma warning restore IDE0060 // Remove unused parameter.
|
||
|
{
|
||
|
_Animancer.Animator.bodyPosition = _BodyTarget.position;
|
||
|
_Animancer.Animator.bodyRotation = _BodyTarget.rotation;
|
||
|
|
||
|
_LookTarget.UpdateAnimatorIK(_Animancer.Animator);
|
||
|
|
||
|
for (int i = 0; i < _IKTargets.Length; i++)
|
||
|
{
|
||
|
_IKTargets[i].UpdateAnimatorIK(_Animancer.Animator);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
}
|