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52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using System;
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using UnityEngine;
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namespace Animancer.Examples.StateMachines.Platformer
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{
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/// <summary>
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/// Keeps track of the health of an object.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Platformer - Health")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.Platformer/Health")]
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[DefaultExecutionOrder(-5000)]// Initialise the CurrentHealth earlier than anything else will use it.
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public sealed class Health : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField]
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private int _MaxHealth;
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public int MaxHealth { get { return _MaxHealth; } }
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/************************************************************************************************************************/
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private int _CurrentHealth;
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public int CurrentHealth
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{
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get { return _CurrentHealth; }
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set
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{
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_CurrentHealth = Mathf.Clamp(value, 0, _MaxHealth);
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if (OnHealthChanged != null)
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OnHealthChanged();
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else if (_CurrentHealth == 0)
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Destroy(gameObject);
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}
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}
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public event Action OnHealthChanged;
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/************************************************************************************************************************/
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private void Awake()
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{
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CurrentHealth = _MaxHealth;
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}
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/************************************************************************************************************************/
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}
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}
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