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48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
2 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Examples.Locomotion
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{
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/// <summary>
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/// A simple trigger that teleports anything exiting it over to the left.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Locomotion - Screen Bounds Teleporter")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.Locomotion/ScreenBoundsTeleporter")]
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public sealed class ScreenBoundsTeleporter : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField] private BoxCollider _Collider;
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/************************************************************************************************************************/
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private void Update()
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{
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var camera = Camera.main;
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if (camera == null)
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return;
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var position = camera.transform.position;
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position.z = 0;
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transform.position = position;
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var topLeft = camera.ScreenPointToRay(Vector3.zero).origin;
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_Collider.size = (position - topLeft) * 2;
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}
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/************************************************************************************************************************/
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private void OnTriggerExit(Collider collider)
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{
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var position = collider.transform.position;
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position.x -= (position.x - transform.position.x) * 2;
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collider.transform.position = position;
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}
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/************************************************************************************************************************/
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}
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}
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