You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
2.0 KiB
C#
53 lines
2.0 KiB
C#
2 months ago
|
// Animancer // Copyright 2020 Kybernetik //
|
||
|
|
||
|
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Animancer.Examples.Locomotion
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Inherits from <see cref="IdleAndWalk"/> and adds the ability to run.
|
||
|
/// </summary>
|
||
|
[AddComponentMenu(Strings.MenuPrefix + "Examples/Locomotion - Idle And Walk And Run")]
|
||
|
[HelpURL(Strings.APIDocumentationURL + ".Examples.Locomotion/IdleAndWalkAndRun")]
|
||
|
public class IdleAndWalkAndRun : IdleAndWalk
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[SerializeField] private AnimationClip _Run;
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
protected override void PlayMove()
|
||
|
{
|
||
|
// We will play either the Walk or Run animation.
|
||
|
|
||
|
// We need to know which animation we are trying to play and which is the other one.
|
||
|
AnimationClip playAnimation, otherAnimation;
|
||
|
|
||
|
if (Input.GetButton("Fire3"))// Left Shift by default.
|
||
|
{
|
||
|
playAnimation = _Run;
|
||
|
otherAnimation = Walk;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
playAnimation = Walk;
|
||
|
otherAnimation = _Run;
|
||
|
}
|
||
|
|
||
|
// Play the one we want.
|
||
|
var playState = Animancer.Play(playAnimation, 0.25f);
|
||
|
|
||
|
// If the other one is still fading out, align their NormalizedTime to ensure they stay at the same
|
||
|
// relative progress through their walk cycle.
|
||
|
var otherState = Animancer.States[otherAnimation];
|
||
|
if (otherState != null && otherState.IsPlaying)
|
||
|
playState.NormalizedTime = otherState.NormalizedTime;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
}
|