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CrowdControl/Assets/Scripts/VFX/PlayFeedbackOnKey.cs

25 lines
552 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using MoreMountains.Feedbacks;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class PlayFeedbackOnKey : SmartScript
{
private void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
Get<MMFeedbacks>().PlayFeedbacks();
}
}
}
}