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35 lines
955 B
C#
35 lines
955 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using NaughtyAttributes;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class FastConfettiMaker : SmartScript
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{
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[SerializeField] private PoolType vfx;
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[Foldout("Numbers")] [SerializeField] private float _spawnDelay;
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[Foldout("Numbers")] [SerializeField] private float _spawnRange;
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private IEnumerator Start()
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{
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var poolHub = this.FindLazy<PoolHub>();
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while (enabled)
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{
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var p = transform.position + DMath.RandomPointInsideBox(_spawnRange);
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poolHub.Spawn(vfx, p);
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yield return new WaitForSeconds(_spawnDelay);
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}
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}
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}
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}
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