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CrowdControl/Assets/Scripts/Samples/Samples.cs

51 lines
1.3 KiB
C#

2 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using D2D.Utilities;
using D2D;
using D2D.Core;
using D2D.Gameplay;
using DG.Tweening;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class Samples : SmartScript
{
// Finds, Gets
// FSM
// flying, camera, db
// core, game sets
// DRays
// Math randoms, gameplay sugar off, on
// Dotween, practicle use cases for anims
private async UniTaskVoid Start()
{
_stateMachine.Push<WinState>();
Get<Rigidbody>().NotNull();
await 1f.Seconds();
/*await transform.DOScale(Vector3.zero, 1f);
await transform.DOScale(Vector3.one , 1f);
await transform.DOMoveY(1f , 1f);
await transform.DOScale(0 , 1f);*/
/*_stateMachine.WasAny<WinState, LoseState>();
_stateMachine.IsGameFinished;
_stateMachine.Was<WinState>();
_stateMachine.WasWin();
_stateMachine.Was<LoseState>();
_stateMachine.WasLose();*/
}
}
}