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31 lines
616 B
C#
31 lines
616 B
C#
3 months ago
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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class LabelTest : MonoBehaviour
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{
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[Label("Label 0")]
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public int int0;
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public LabelNest1 nest1;
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}
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[System.Serializable]
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public class LabelNest1
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{
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[Label("Label 1")]
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[AllowNesting] // Because it's nested we need to explicitly allow nesting
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public int int1;
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public LabelNest2 nest2;
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}
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[System.Serializable]
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public class LabelNest2
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{
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[Label("Label 2")]
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[MinMaxSlider(0.0f, 1.0f)] // AllowNesting attribute is not needed, because the field is already marked with a custom naughty property drawer
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public Vector2 vector2;
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}
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}
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