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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Test/DropdownTest.cs

46 lines
890 B
C#

3 months ago
using UnityEngine;
using System.Collections.Generic;
namespace NaughtyAttributes.Test
{
public class DropdownTest : MonoBehaviour
{
[Dropdown("intValues")]
public int intValue;
#pragma warning disable 414
private int[] intValues = new int[] { 1, 2, 3 };
#pragma warning restore 414
public DropdownNest1 nest1;
}
[System.Serializable]
public class DropdownNest1
{
[Dropdown("StringValues")]
public string stringValue;
private List<string> StringValues { get { return new List<string>() { "A", "B", "C" }; } }
public DropdownNest2 nest2;
}
[System.Serializable]
public class DropdownNest2
{
[Dropdown("GetVectorValues")]
public Vector3 vectorValue;
private DropdownList<Vector3> GetVectorValues()
{
return new DropdownList<Vector3>()
{
{ "Right", Vector3.right },
{ "Up", Vector3.up },
{ "Forward", Vector3.forward }
};
}
}
}