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34 lines
731 B
C#
34 lines
731 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class FlyingUIIcon : SmartScript
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{
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private Tween _punch;
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private Vector3 _originalScale;
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private void Awake()
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{
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_originalScale = transform.localScale;
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}
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public void Punch()
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{
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_punch?.Pause();
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_punch?.Kill();
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transform.localScale = _originalScale;
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_punch = transform.PunchUI();
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}
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}
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}
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