10 lines
216 B
C#
10 lines
216 B
C#
8 months ago
|
using UnityEngine;
|
||
|
|
||
|
namespace D2D
|
||
|
{
|
||
|
[CreateAssetMenu(fileName = "HealthData", menuName = "ScriptableObjects/HealthData")]
|
||
|
public class HealthData : ScriptableObject
|
||
|
{
|
||
|
public int maxPoints;
|
||
|
}
|
||
|
}
|