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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A super simple mono you can add to an object to call its Quit method, which will force the application to quit.
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/// </summary>
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public class MMApplicationQuit : MonoBehaviour
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{
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[Header("Debug")]
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[MMInspectorButton("Quit")]
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public bool QuitButton;
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/// <summary>
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/// Forces the application to quit
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/// </summary>
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public virtual void Quit()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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}
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