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CrowdControl/Assets/Feel/MMTools/Tools/MMTilemaps/MMTilemapCleaner.cs

48 lines
1.1 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace MoreMountains.Tools
{
/// <summary>
/// A super simple component you can add to a tilemap to get a button to clean it from all tiles
/// </summary>
public class MMTilemapCleaner : MonoBehaviour
{
/// Debug buttons
[MMInspectorButton("Clean")]
public bool CleanButton;
[MMInspectorButton("CleanAllChildren")]
public bool CleanAllButton;
protected Tilemap _tilemap;
protected Tilemap[] _tilemaps;
/// <summary>
/// Cleans all tiles on the corresponding tilemap
/// </summary>
public virtual void Clean()
{
_tilemap = this.gameObject.GetComponent<Tilemap>();
if (_tilemap != null)
{
_tilemap.ClearAllTiles();
}
}
/// <summary>
/// Cleans all tiles on all tilemaps that are set as children of this object
/// </summary>
public virtual void CleanAllChildren()
{
_tilemaps = GetComponentsInChildren<Tilemap>();
foreach (Tilemap tilemap in _tilemaps)
{
tilemap.ClearAllTiles();
}
}
}
}