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CrowdControl/Assets/Feel/MMTools/Tools/MMSaveLoad/MMSaveLoadManagerMethodBina...

60 lines
1.8 KiB
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
using System.Security.Cryptography;
using System.Runtime.Serialization.Formatters.Binary;
namespace MoreMountains.Tools
{
/// <summary>
/// This save load method saves and loads files as encrypted binary files
/// </summary>
public class MMSaveLoadManagerMethodBinaryEncrypted : MMSaveLoadManagerEncrypter, IMMSaveLoadManagerMethod
{
/// <summary>
/// Saves the specified object to disk at the specified location after encrypting it
/// </summary>
/// <param name="objectToSave"></param>
/// <param name="saveFile"></param>
public void Save(object objectToSave, FileStream saveFile)
{
BinaryFormatter formatter = new BinaryFormatter();
MemoryStream memoryStream = new MemoryStream();
formatter.Serialize(memoryStream, objectToSave);
memoryStream.Position = 0;
Encrypt(memoryStream, saveFile, Key);
saveFile.Flush();
memoryStream.Close();
saveFile.Close();
}
/// <summary>
/// Loads the specified file from disk, decrypts it, and deserializes it
/// </summary>
/// <param name="objectType"></param>
/// <param name="saveFile"></param>
/// <returns></returns>
public object Load(System.Type objectType, FileStream saveFile)
{
object savedObject;
BinaryFormatter formatter = new BinaryFormatter();
MemoryStream memoryStream = new MemoryStream();
try
{
Decrypt(saveFile, memoryStream, Key);
}
catch (CryptographicException ce)
{
Debug.LogError("[MMSaveLoadManager] Encryption key error: " + ce.Message);
return null;
}
memoryStream.Position = 0;
savedObject = formatter.Deserialize(memoryStream);
memoryStream.Close();
saveFile.Close();
return savedObject;
}
}
}