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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System;
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using System.Reflection;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Various helpers
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/// </summary>
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public static class MMHelpers
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{
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public static T CopyComponent<T>(T original, GameObject destination) where T : Component
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{
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System.Type type = original.GetType();
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T dst = destination.GetComponent(type) as T;
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if (!dst) dst = destination.AddComponent(type) as T;
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FieldInfo[] fields = type.GetFields();
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foreach (FieldInfo field in fields)
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{
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if (field.IsStatic) continue;
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field.SetValue(dst, field.GetValue(original));
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}
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PropertyInfo[] props = type.GetProperties();
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foreach (PropertyInfo prop in props)
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{
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if (!prop.CanWrite || !prop.CanWrite || prop.Name == "name")
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{
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continue;
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}
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prop.SetValue(dst, prop.GetValue(original, null), null);
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}
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return dst as T;
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}
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}
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}
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