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CrowdControl/Assets/Feel/MMTools/Tools/MMHelpers/MMCoroutine.cs

52 lines
1.2 KiB
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
public static class MMCoroutine
{
/// <summary>
/// Waits for the specified amount of frames
/// use : yield return MMCoroutine.WaitFor(1);
/// </summary>
/// <param name="frameCount"></param>
/// <returns></returns>
public static IEnumerator WaitForFrames(int frameCount)
{
while (frameCount > 0)
{
frameCount--;
yield return null;
}
}
/// <summary>
/// Waits for the specified amount of seconds (using regular time)
/// use : yield return MMCoroutine.WaitFor(1f);
/// </summary>
/// <param name="seconds"></param>
/// <returns></returns>
public static IEnumerator WaitFor(float seconds)
{
for (float timer = 0f; timer < seconds; timer += Time.deltaTime)
{
yield return null;
}
}
/// <summary>
/// Waits for the specified amount of seconds (using unscaled time)
/// use : yield return MMCoroutine.WaitForUnscaled(1f);
/// </summary>
/// <param name="seconds"></param>
/// <returns></returns>
public static IEnumerator WaitForUnscaled(float seconds)
{
for (float timer = 0f; timer < seconds; timer += Time.unscaledDeltaTime)
{
yield return null;
}
}
}
}